The only game I've made in my life was a 16-bit side-scrolling racer. I don't even know where to start with something like that:

Unreal Engine 5 Revealed | Next-Gen Real-Time Demo Running on PlayStation 5

youtube.com/watch?v=qC5KtatMcU

@cellfourteen Start with good interactions between the player's character and other and the environment. I love playing old games, because they let you do stuff. Now we have prompts for every kind of interaction, without needing skill or too much thinking. Just press a button and you are done, mission complete!

Follow

@parasurv Yeah, that would be a good starting point, thanks. Currently replaying to a hundred percent completion Doom 2016, and it's cool how this seemingly linear FPS opens up for more playthroughs and becomes more challenging the more stuff you unlock. I'm kind of looking around for something manageable as a learning project to see if it'd be exciting for me utilizing gaming narrative techniques.

@cellfourteen I can recommend this video, what are the current trends of big games, what should we avoid if we are creating games.

invidio.us/watch?v=jPqwDGXxLhU

Interestingly that video is from 2014, but it got worse in the past years.

Sign in to participate in the conversation
Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!