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I didn't expect to look so similar to and in its gameplay mechanics, but I am not disappointed. I am more concerned with the ill-targeted grind they might have in store. I wouldn't mind if it contributed to the immersion in the historical period. Being stuck into an actual, authentic problem and trying to solve it for days in meaningful ways would be much more enjoyable than cleaning up the chests of the umpteenth identical fortress. joyfreak.com/threads/assassins

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