I'm listening to Equinoxe, Jean-Michel Jarre's 1978 masterpiece.

As always, Equinoxe Part 5 brings back memories of this game:

Loco's gameplay wasn't remarkable, but associating Equinoxe Part 5's beat with a running steam locomotive was a stroke of genius.

Anyone knows an offline image converter? It's for... work.

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The image converter no longer works for me:

Perhaps it's because now browsers require https to upload files? Tested on both Firefox and Chrome...

auto-generated a playlist of the top-50 tracks I played in 2020. Unsurprisingly, it's 100% , and stuff!

Enjoy! ๐ŸŽต๐Ÿค“๐Ÿ•น๏ธ :amiga: :commodore:


Chilling out after work with the latest 8-Bit Show And Tell episode, on 6502 assembly :commodore:

Robin's calm exposition and one-handed typing are so... soothing. The nerd equivalent of a knitting show ๐Ÿ˜Œ


omg, a remake of Turrican just got announced at Gamescom 2020


The format is trivial... I think it's 2 bytes of load address followed by the raw data. No checksum. But how did people save their asm code without an emulator?

I guess I could write a BASIC program which calls OPEN and PRINT# to dump the memory into a file, but it there must be an easier way... right?

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I have a asm programming question.

A few years ago, I used VICE's monitor to write some asm code directly in memory at $C000, and then I "saved" it into a snapshot.

I was able to re-install that particular VICE version and reload the snapshot, but now... how do I save it into a proper PRG file?

Did you know that Satoru Iwata (the legendary CEO of Nintendo) was an unpaid intern at Commodore Japan in Akihabara and wrote a videogame for the VIC20?


@mako, if you enjoy collaborative games, you will love Castles Of Dr. Creep (but don't watch the entire longplay, it's spoily).


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