The format is trivial... I think it's 2 bytes of load address followed by the raw data. No checksum. But how did people save their asm code without an emulator?

I guess I could write a BASIC program which calls OPEN and PRINT# to dump the memory into a file, but it there must be an easier way... right?

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I have a asm programming question.

A few years ago, I used VICE's monitor to write some asm code directly in memory at $C000, and then I "saved" it into a snapshot.

I was able to re-install that particular VICE version and reload the snapshot, but now... how do I save it into a proper PRG file?

Turbo Imploder is an executable cruncher for AmigaOS.

It wasn't particularly fast nor had a good compression ration, but, boy, it came an amazing soundtrack and and even VU meters with rasterbars! :amiga:

(someone should make a new video capture where compression doesn't fail, so we could hear the "save file" tune)

Did you know that Satoru Iwata (the legendary CEO of Nintendo) was an unpaid intern at Commodore Japan in Akihabara and wrote a videogame for the VIC20?

Incredible. Someone reverse-engineered the 3D renderer of Frontier: Elite II for the and wrote a player in C capable of rendering the intro on modern graphics. Looks identical to me, including the sound.

Note: this isn't an Amiga emulator, it's a rewrite of the rendering engine, similar to ScummVM, but limited to the 3D graphics and synth.

The 8-Bit Guy is back with a fun documentary on rare and bizarre media types.

I've only ever seen a small fraction of them in real life.

My Amiga bookshelf is still at my mom's house, in the bedroom where I grew up :amiga:

I gave TheC64 Mini to a friend's kids because I wanted to play with it.

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