The format is trivial... I think it's 2 bytes of load address followed by the raw data. No checksum. But how did people save their asm code without an emulator?
I guess I could write a BASIC program which calls OPEN and PRINT# to dump the memory into a file, but it there must be an easier way... right?
I have a #C64 asm programming question.
A few years ago, I used VICE's monitor to write some asm code directly in memory at $C000, and then I "saved" it into a snapshot.
I was able to re-install that particular VICE version and reload the snapshot, but now... how do I save it into a proper PRG file?
Turbo Imploder is an executable cruncher for AmigaOS.
It wasn't particularly fast nor had a good compression ration, but, boy, it came an amazing soundtrack and and even VU meters with rasterbars!
(someone should make a new video capture where compression doesn't fail, so we could hear the "save file" tune)
Playlist of 80's tunes for coding
Literally "chip" music 😮
Listening to Reformation 3 🎧👍
Incredible. Someone reverse-engineered the 3D renderer of Frontier: Elite II for the #Amiga and wrote a player in C capable of rendering the intro on modern graphics. Looks identical to me, including the sound.
Note: this isn't an Amiga emulator, it's a rewrite of the rendering engine, similar to ScummVM, but limited to the 3D graphics and synth.
The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!