Try the Icaros distribution, which includes a bunch of apps and games that were ported to AROS:

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By the way, the AROS project is still active nowadays and has reached the point where it can boot in an x86 VM (or natively):

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Our collection included:
- Linux m68k
- Linux ppc
- NetBSD/amiga
- GeekGadgets (like Cygwin, for Amiga)
- AROS (an open-source rewrite of AmigaOS)

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I created this collection with two other friends, and we published it with Schatztruhe, a now defunct Amiga software distributor from Germany.

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Browsing through my old stuff, I found this 3-CD set called The Amiga Unix Compendium.

Chilling out after work with the latest 8-Bit Show And Tell episode, on 6502 assembly :commodore:

Robin's calm exposition and one-handed typing are so... soothing. The nerd equivalent of a knitting show ๐Ÿ˜Œ

This composer on SoundCloud sounded very familiar...

Turns out his tunes are used as soundtracks in The 8-Bit Guy's videos.

This time Robin got a mystery VIC 20 expansion box with knobs, switches, and unlabeled buttons.

The 8-Bit Guy is getting a ton of shit for being careless in restoring some weird IBM 7496 PCs found in a vintage computer warehouse...

Personally, I think all the decisions were reasonable for yet-another PC model that didn't become a success. Rarity alone doesn't automatically make things valuable.

At 2:40, the presenter casually drags an Intuition screen of a different resolution and palette over the Workbench screen, probably unaware of how unique and marvelous this was in 1985, or even 10 years later.

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The Amiga in 1985 was so ahead of its time that the presenter had to explain the concepts of windows, mouse, multitasking and digital sound.

was my first unix, btw. I used it on an Amiga 4000 with a 25MHz CPU.

I had just enough ram to start X11 and a few applications OR compile the kernel... but not both at the same time ๐Ÿ˜‚

To make things worse, building the kernel from sources would take about 2 days (or was that for the entire userland? I don't remember well)

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omg, a remake of Turrican just got announced at Gamescom 2020

The format is trivial... I think it's 2 bytes of load address followed by the raw data. No checksum. But how did people save their asm code without an emulator?

I guess I could write a BASIC program which calls OPEN and PRINT# to dump the memory into a file, but it there must be an easier way... right?

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I have a asm programming question.

A few years ago, I used VICE's monitor to write some asm code directly in memory at $C000, and then I "saved" it into a snapshot.

I was able to re-install that particular VICE version and reload the snapshot, but now... how do I save it into a proper PRG file?

Turbo Imploder is an executable cruncher for AmigaOS.

It wasn't particularly fast nor had a good compression ration, but, boy, it came an amazing soundtrack and and even VU meters with rasterbars! :amiga:

(someone should make a new video capture where compression doesn't fail, so we could hear the "save file" tune)

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