The 8-Bit Guy is getting a ton of shit for being careless in restoring some weird IBM 7496 PCs found in a vintage computer warehouse...
Personally, I think all the decisions were reasonable for yet-another PC model that didn't become a success. Rarity alone doesn't automatically make things valuable.
At 2:40, the presenter casually drags an Intuition screen of a different resolution and palette over the Workbench screen, probably unaware of how unique and marvelous this was in 1985, or even 10 years later.
#NetBSD was my first unix, btw. I used it on an Amiga 4000 with a 25MHz CPU.
I had just enough ram to start X11 and a few applications OR compile the kernel... but not both at the same time 😂
To make things worse, building the kernel from sources would take about 2 days (or was that for the entire userland? I don't remember well)
While Linux distros are switching from X11 to Wayland...
The format is trivial... I think it's 2 bytes of load address followed by the raw data. No checksum. But how did people save their asm code without an emulator?
I guess I could write a BASIC program which calls OPEN and PRINT# to dump the memory into a file, but it there must be an easier way... right?
I have a #C64 asm programming question.
A few years ago, I used VICE's monitor to write some asm code directly in memory at $C000, and then I "saved" it into a snapshot.
I was able to re-install that particular VICE version and reload the snapshot, but now... how do I save it into a proper PRG file?
Turbo Imploder is an executable cruncher for AmigaOS.
It wasn't particularly fast nor had a good compression ration, but, boy, it came an amazing soundtrack and and even VU meters with rasterbars!
(someone should make a new video capture where compression doesn't fail, so we could hear the "save file" tune)
Playlist of 80's tunes for coding
Literally "chip" music 😮
Listening to Reformation 3 🎧👍
Incredible. Someone reverse-engineered the 3D renderer of Frontier: Elite II for the #Amiga and wrote a player in C capable of rendering the intro on modern graphics. Looks identical to me, including the sound.
Note: this isn't an Amiga emulator, it's a rewrite of the rendering engine, similar to ScummVM, but limited to the 3D graphics and synth.
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