The 8-Bit Guy is getting a ton of shit for being careless in restoring some weird IBM 7496 PCs found in a vintage computer warehouse...

Personally, I think all the decisions were reasonable for yet-another PC model that didn't become a success. Rarity alone doesn't automatically make things valuable.

vice.com/en/article/889zga/8-b

At 2:40, the presenter casually drags an Intuition screen of a different resolution and palette over the Workbench screen, probably unaware of how unique and marvelous this was in 1985, or even 10 years later.

wiki.amigaos.net/wiki/Classic_

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The Amiga in 1985 was so ahead of its time that the presenter had to explain the concepts of windows, mouse, multitasking and digital sound.

youtube.com/watch?v=nSONKMisWi

was my first unix, btw. I used it on an Amiga 4000 with a 25MHz CPU.

I had just enough ram to start X11 and a few applications OR compile the kernel... but not both at the same time ๐Ÿ˜‚

To make things worse, building the kernel from sources would take about 2 days (or was that for the entire userland? I don't remember well)

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omg, a remake of Turrican just got announced at Gamescom 2020
๐Ÿ˜„๐Ÿ•น๏ธ

youtube.com/watch?v=JcBLZ5QTiW

The format is trivial... I think it's 2 bytes of load address followed by the raw data. No checksum. But how did people save their asm code without an emulator?

I guess I could write a BASIC program which calls OPEN and PRINT# to dump the memory into a file, but it there must be an easier way... right?

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I have a asm programming question.

A few years ago, I used VICE's monitor to write some asm code directly in memory at $C000, and then I "saved" it into a snapshot.

I was able to re-install that particular VICE version and reload the snapshot, but now... how do I save it into a proper PRG file?

Turbo Imploder is an executable cruncher for AmigaOS.

It wasn't particularly fast nor had a good compression ration, but, boy, it came an amazing soundtrack and and even VU meters with rasterbars! :amiga:

(someone should make a new video capture where compression doesn't fail, so we could hear the "save file" tune)

youtube.com/watch?v=NFkCbs7K7R

Did you know that Satoru Iwata (the legendary CEO of Nintendo) was an unpaid intern at Commodore Japan in Akihabara and wrote a videogame for the VIC20?

youtube.com/watch?v=QJCwsi6O5x

Incredible. Someone reverse-engineered the 3D renderer of Frontier: Elite II for the and wrote a player in C capable of rendering the intro on modern graphics. Looks identical to me, including the sound.

Note: this isn't an Amiga emulator, it's a rewrite of the rendering engine, similar to ScummVM, but limited to the 3D graphics and synth.

reddit.com/r/amiga/comments/gl

The 8-Bit Guy is back with a fun documentary on rare and bizarre media types.

I've only ever seen a small fraction of them in real life.

youtube.com/watch?v=AvXXkB2jic

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