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Working on a new (rare) power-up called "jammer" for Polychoron. This should be the last new feature before next alpha update..

Added electricity symbols to laser obstacle power boxes. Hopefully it makes it clearer what they are..

Made laser screens and their power boxes flash together on damage to make it clear they're connected, added blue sparks on projectile hits and differently colored (blue here) sections in maze to aid navigation.

Did this quick and dirty test to see how a visible cockpit would look in my game. It's not going to happen because the game's view is supposed to be a virtual helmet view.

I've been working on a for level completion teleports that activate when all hostiles have been cleared. I think it's good enough for now. This is the last new feature before next alpha update.

I've been testing different ways of using a lot of dynamic lights but limiting the number of concurrently active lights (for performance and dealing with rendering limitations)

Added guide icons to touch areas on mobile. Any ideas on how to make it clearer that you shoot by double tap (and hold) anywhere on the right side?

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