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My custom controller for Polychoron is almost ready, just a few software tweaks left to do. I have to say I'm a bit disappointed with how easy it was to set up. Thanks, Arduino.

Polychoron Pro Controller is alive! Even my joystick calibration code works prefectly. Next, I need to mount the sticks somewhere for this to be actually usable.

A new #1 global high score has been made in Polychoron! It's quite a leap from the last one. Congratulations THE0R!

Trying to get some pretty screenshots from current Polychoron development version for coming alpha update. This one has nice colors.

In case you've ever wondered what the player ship in Polychoron (currently never seen in-game) looks like, here it is in editor.

Latest power-up addition in Polychoron: Rail gun!

And by the way, it's not too late to support Polychoron in GDWC fan favorite vote: thegdwc.com/vote/

Polychoron has been picked as nominee for GDWC's weekly fan favorite! Please support by voting (no login, one click): thegdwc.com/vote/

Polychoron has been picked as nominee for GDWC's weekly fan favorite! Please support by voting (no login, one click): thegdwc.com/vote/

Working on Polychoron again: Fixed teleports sometimes spawning on top of player and completing the level prematurely.

Went back to generating geometry in GDScript (takes almost 10x longer compared to optimized GDNative/C++). Moved the generation to separate threads to get rid of the ugly pauses when terrain changes.

Testing simple "kill markers" in Polychoron as an additional way of indicating that player has been here already.

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