I've mostly been struggling with threading issues lately. I did add a very stupid "enemy" that follows the player around.. until it gets stuck. Character controllers are going to need _a_lot_ of work.. #screenshotsaturday #gamedev #indiegamedev #godotengine
Added proper twin-stick controls and projectiles that damage the terrain. This is a simple height map terrain so it does not support overhangs or holes but I think the destruction still looks quite nice.. #screenshotsaturday #gamedev #indiedev #godotengine
Perhaps I should make the menu background lighter in Polychoron.. What do you think? Which looks better? #screenshotsaturday #gamedev #indiedev #godotengine
A tiny bit of progress on my destructible terrain thingy: Added a basic player controller (movement directions relative to camera) and some particles in terrain cuts. #screenshotsaturday #gamedev #indiedev #godotengine
Now that Polychoron is ready, I'm again playing around with custom destructible terrain.. #screenshotsaturday #gamedev #godotengine
I have a brand new "poster" image for Polychoron! What do you think about it? #screenshotsaturday #gamedev #indiedev
My favorite screenshots from Polychoron are the ones with least colors. The game is now ready, so you can play it yourself:
https://www.fractilegames.com/polychoron/
#screenshotsaturday #gamedev #indiegamedev #6dof #arcade #shmup #fps #boomershooter #lowpoly #godotengine
Polychoron is ready! Version 1.0.0 is out now on Windows, Linux, Android or Web: https://fractilegames.com/polychoron/
#6dof #lowpoly #arcade #fps #shmup #indiegame #release #godotengine #gamedev #indiedev #indiewatch
Polychoron is now "ready enough". I'm preparing for upcoming launch. Get ready to die in the maze soon!
#screenshotsaturday #gamedev #indiedev #6dof #arcade #fps #shmup #indiegame #lowpoly #godotengine
Instead of trying to stage the perfect screenshot I now just play the game, record low-fps lossless video and later pick the best frames from there. #screenshotsaturday #gamedev #indiedev #6dof #arcade #shmup #lowpoly #godotengine
I was trying to get a nice screenshot from Polychoron mobile version but I died at the critical moment. I guess this looks pretty nice too.. #screenshotsaturday #gamedev #indiedev #6dof #shmup #indiegame #lowpoly #godotengine
Polychoron beta 0.1.1 is out now! Play on Windows, Linux, Android or Web: https://www.fractilegames.com/polychoron/
Release notes: https://www.fractilegames.com/posts/20210813-polychoron-0.1.1-beta-released/
#6dof #lowpoly #arcade #fps #shootemup #godotengine #earlyaccess #beta
What 2D games should I study for good wall climbing mechanics and intuitive controls? Not just jumping and hanging on walls but free walking on walls and ceiling. #gamedev #indiegamedev
I found an old game of mine from 1994 that I though was lost forever (or didn't exists at all)! I wrote a short post about it: https://fractilegames.com/posts/20210804-worm-race-from-1994/
#indiedevhour #indiedev #gamedev #retrogame
Playing around with wall climbing and digging mechanic. It's pretty bad right now.. we'll see if I can make it better. #screenshotsaturday #gamedev #indiedev
Some people might appreciate the fact that Polychoron has been developed entirely on Linux (Xubuntu). #linux #linuxdev #gamedev #godotengine
There has been a lot of changes in Polychoron's global high scores for the mobile version lately. We have a new top score with quite a margin. Congratulations, Degenerate! #arcade #shmup #indiegame #highscore
I really like this simple depth-based "scanner effect" shader when picking up Jammer power-in Polychoron.
BTW, you can play the game right now: https://www.fractilegames.com/polychoron/
#screenshotsaturday #6dof #shmup #indiegame #lowpoly #boomershooter #madewithgodot #gamedev
Polychoron beta 0.1.0 is out now! Play on Windows, Linux, Android or Web: https://fractilegames.com/polychoron/
Release notes: https://fractilegames.com/posts/20210702-polychoron-0.1.0-beta-released/
#6dof #lowpoly #arcade #shootemup #godotengine #linuxgaming #earlyaccess #beta
aka Mikko Rytkönen. Independent hobbyist game developer.