I've heard the objective marker rant a few times now - you tend to look just at it, and there's no thought necessary anymore, remember how cool it was in $oldgame when you figured something out for yourself?
But it tends to ignore the times where you couldn't, or where you missed a thing, and it misses a call for making something _better_ than an all-knowing compass. E.g. Outcast (1999) allowed you to ask people for directions, and they'd _point_ if you were close.
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