... i started having thoughts a while back, in a particularly annoyed moment, about the proprietary nature of so much of the audio/music industry. As an audio engineer, this is a particularly true sentiment, as so *incredibly* much of the gear my fellow engineers and i use is entirely proprietary -- both in the software and hardware departments. From how our soundboards are not-entirely-but-close-enough-to black boxes, to how the new digital age has brought so many new proprietary "standards" -- Dante, AES50, etc. There are actually open/non-proprietary standards out there for audio and video transmission over networks, and for sound control. There is no seriously good reason why we should throw hundreds of thousands of dollars at single pieces of equipment.

With this in mind, i started a new project: OpenSourceStudio. The goal of the project is to create open hardware versions of the tools we use on a daily basis in our work, and to allow for a far more modular studio. So far, i have a... start, in the form of a wiki. While this project is still early stages, i believe it has great potential to make our lives better and our work easier.

The wiki: osstudio.wiki.klisglitch.space (Registration is closed, and edit access can be requested through the Matrix community.)
Matrix community: +osstudio:matrix.klisglitch.space

i look forward to working with those of you who see potential in this project! And please, spread the word! Thank you!

#AudioEngineering #OpenSourceStudio #OSStudio

Catching up on and
(lack of) I found that 2018 article with some relevant bullet points. 2020 now, what is your take on this?

blog.soykaf.com/post/privacy-a

Any curated Funkwhale community to recommend? Need to wrap my head around the whole concept and UX before eventually creating one.

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