What a beautiful YouTube channel: https://www.youtube.com/watch?v=foKz81ElCjM
-- nature videos about microorganisms in beautiful 4K resolution.
Wow - I didn't even know I wanted dual 40Gb ethernet until now: https://twitter.com/Toble_Miner/status/1310242309347463168
A lot of the geometry can be culled of course - because I only need triangles that cover the radius of the icon both before and after the mapping
But the shape of the surface is nice and smooth, so I figured a polynomial interpolation would work quite well i.e. compute the terms in the vertex shader, and interpolate the sample coordinates inside the pixel shader.
That way I would be able to have quite coarse geometry - only need fine detail in places where the surface folds over.
The level of detail could be easily amplified by a Tesselation or Geometry shader - it's shame these are not available for the WebGL version.
I guess if I want that, I can use multiple draw calls and make a vertex shader compute the subdivided geometry
It makes sense that they all fold over themselves for there to be a stable iteration
They're very beutiful when you see them in motion
@sjb Ok, I finally got around to the first steps of rendering a mesh - without and with the mapping:
You can measure the speed of light at home using just a microwave and a bar of chocolate!
Ok this GPU RayTracing is getting a bit too good. It's freaking me out a little: https://www.youtube.com/watch?v=NgcYLIvlp_k
Would you like to have a pixel shader as a wallpaper? Use KDE and you can have it:
Interesting. Alacritty is a GPU accelerated terminal emulator:
The Pinebook Pro Is The Affordable Linux Laptop We've Been Waiting For
#libsigrokdecode 0.5.3 is released!
New decoders: lin, x2444m, ds2408, cc1101, enc28j60, pca9571, seven_segment, amulet_ascii, tdm_audio, signature, nes_gamepad, flexray, ir_rc6, ieee488, hdcp.
Total PDs supported in this release: 109.
New video is out: https://www.youtube.com/watch?v=ogEaNfTOc2k
Lots of exciting updates for the LKV373A project!