I'm a mix between a computer scientist and a data scientist fresh out of grad school.
I'm interested in many artsy things like procedural content generation, indie #gamedev, games with branching narratives, AI art, #tabletop RPGs.
One of the things I love the most is fight choreography, both in real life and in #animation like #RWBY or #anime. I'm a big anime fan and love good #sakuga even when it's not a fight.
And #worm (the #parahumans one)
Spirit AI https://spiritai.com works on making really good NPCs that feel like people (I think). Maybe that will bring enough complexity so that alternative routes of a video game don't just feel like alternative non-canon universes of comic books
Another possible way to make stories "canon" is probably MMO-ness of the game.
When there is a single world and the devs are like a GM of all the players, making the events canon and updating the content. I wonder if there are games like this that really allow the players to change anything.
I like reading Emily Short's blog on interactive storytelling https://emshort.blog/
But I rarely like a game where I influence the plot
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