I like reading Emily Short's blog on interactive storytelling https://emshort.blog/
But I rarely like a game where I influence the plot
Another possible way to make stories "canon" is probably MMO-ness of the game.
When there is a single world and the devs are like a GM of all the players, making the events canon and updating the content. I wonder if there are games like this that really allow the players to change anything.
Until then, I think I'll keep playing linear (and almost linear) games. And maybe trying some experimental stuff sometimes.
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