I got into coding because I wanted to create games. Doing that back in the 90’s was difficult. No internet, expensive computers, and fragmented compilers. This is not the case today. But because of shit bag companies, we end up with game dev “solutions” that are just as obtuse. We’ve replaced no internet, low level, complicated C with 2GB clicky-draggy-droppy IDEs that phone home and mine data. A Dark Room’s Easter Egg is an attempt to capture the magic of coding in its purest form.
This is the intent of ADR’s Easter Egg. To show the next generation that magic does exist in this world. That you can create something from nothing.
ADR presents a product that’s accessible. It isn’t 3D, it’s barely 2D, but the player still has a wonderful time playing. This shows kids that even the simplest of presentations can lead to compelling experiences. It gives them hope that they too can build something even if they can’t draw or know linear algebra.
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