@pushcx Personally I think Guix, while less mature, is far more interesting and feels like the evolution of Nix.
The tooling is better and provides more interesting and useful features. Using Git repos as a package repo was a brilliant idea.
And with the full power of Scheme behind it you can do a LOT in Guix.
It is proven! I am rushsteve on Keybase: https://keybase.io/rushsteve/sigchain#d02566b788204668115831dcb4853d73a56612e5464f6748963488a6da43771d0f
Finally! GitHub are providing a way to financially contribute to projects https://github.blog/2019-05-23-announcing-github-sponsors-a-new-way-to-contribute-to-open-source/
I should be angry that the market for homebrew game consoles is getting so crowded, but instead I can't help squeeing seeing this beautiful design.
I also love how they contracted actual game developers to make actual games, instead of counting on the community to make them for free, or including an emulator like most others.
The 400x240 reflective screen looks beautiful, and the whole thing is really well designed. I hope it will be an open platform.
I should install #Guix System on some real hardware to give it a try. In a VM it was interesting but that's never quite the same are on-device.
Been waiting for OpenSUSE to update Guix in their repos too so I can try it on top of another distro.
@codewiz No I think it just means you're attempting to learn one of the hardest languages *to* learn.
Keep at it though!
Announcing the release of sway 1.0
Tried #minetest for the first time in a while and am really impressed. Game reminds me of the old Beta days of Minecraft that me and my friends loved.
Through in better performance and an incredibly easy modding API and mod management and I think you have something really special.
I'm considering starting to host a dedicated server.
@sir For the love of god PLEASE web developers DON'T TOUCH SCROLLING.
I have never met a page that did "custom scrolling" in a way that didn't feel awful. And I don't think I ever will.
I was terrified of contributing to open-source for the longest time.
Until I just did it. Forked the repo made the change and PR'd. Got some feedback made the changes and that was all.
After that I moved on. A patch here a contribution there. What made it much less scary for me was realizing that you didn't need to make a commitment to the project and that small contributions are important too.
@angristan In a good way or a bad way?
Wow the Nintendo direct was kinda underwhelming. New Mario Maker is neat. They spent way too long on Fire Emblem. DQ11 coming to Switch to the surprise of no one. Of the he other stuff nothing too notable.
There is that weird Tetris battle royale... I feel like I don't need to say more.
No Animal Crossing news STILL which is getting frustrating.