The game revolves around you picking out chunks of information to pass forward on to a hivemind called Orwell.
Orwell consumes a huge amount of information about a person, but it's dependent on humans to create connections. More, it forces you create a delicate balance of what should be known vs. what shouldn't about a person. What is relevant to a person's being? What isn't?
The problem is that it then forces you to guess what it feels is going to be useful to the hive mind.